Calling your game Everything is an ambitious choice, but David O’Reilly’s lucid-dream-of-a-universe really does go to lengths to let you embody...well, everything. The result is a strange exploration through landscapes as seen by ladybirds, moons and pizza slices, all soundtracked by the musings of philosopher Alan Watts.
What is Everything?
Everything is an open ended interactive experience and reality simulation game.
There is no right or wrong way to play, and each person's game will be different.
Playing Everything involves traveling through the Universe and seeing it from different points of view, it has elements of role playing games, sandbox & simulation. The systems connecting the game are designed to create moments of peace, beauty, sadness and joy - and allow the player to do whatever they want. Everything requires no player input - it will play automatically if left unattended.
The game features an original 3 hour score from composer Ben Lukas Boysen (Gravity) and a rich world of sound by Eduardo Ortiz Frau (The Stanley Parable). It's code was written by Damien Di Fede (SuperHyperCube).
Everything was created and self funded by David OReilly over the course of 3 years.